Basemark GPU is a new graphics performance evaluation tool for systems with DirectX 12, Vulkan 1.0, OpenGL 4.5 or OpenGL ES 3.1 graphics APIs.
This tool enables the industry to objectively and reliably quantify and compare graphics performance of next generation mobile, automotive and desktop processors.
Rocksolid
Basemark GPU is developed on top of Rocksolid®, a Basemark proprietary graphics engine. Written in C++, this engine allows us to efficiently develop objective benchmarks for multiple operating systems and graphics APIs.
Rocksolid Engine architecture abstracts resources and rendering. In this way, all platforms run the tests with the same workload. This functionality makes the benchmark reliable between different operating systems. The small footprint, efficient and fast Rocksolid Engine is also being used in many industrial applications.
Advanced features
Basemark GPU runs through an advanced game-like scene with up to tens of thousands of individual draw calls per frame. Thesetests showcase the benefit of new graphics APIs like Vulkan and DirectX 12, both regarding performance and in content production:Allowing designers to craft a massive number of individual objects without being limited by older API instancing strategies.
Results
You can easily compare your device performance to other device performances in the integrated Basemark Power Board service. The free version always submits all results to the Basemark Power Board. In corporate and media versions the results submission is optional.
Supported Platforms
The rendering module can use OpenGL ES or Vulkan for Android and Metal for iOS and MacOS. For PC or Linux desktop computers, it can use OpenGL, Vulkan or DirectX12, depending on which APIs the system supports.
Rocksolid architecture makes all visible entities (including the application controls and graphics tests) look the same on all platforms.
Main features
Our aim is to make it easy to test and compare your devices. To achieve this, Basemark GPU offers multiple different modes that will give you official test results. These can be then submitted to the Power Board results page. Payable versions also enable you to run custom tests with a wide selection of different options.
Ease of use, all the APIs in one software
Updated, easy to use Launcher
Made to work with all Personal Computers, desktops, tablets and laptops
Custom options to allow tinkerers to do detailed benchmarking
Automatic upload to online (on free consumer version)
System requirements
A graphics card with Vulkan 1.0, OpenGL 4.5, Metal 2 or DirectX 12 support and supporting at least one of following texture compression formats: Adaptive Scalable Texture Compression (ASTC), Ericsson Texture Compression version 2 (ETC2) or Block Compression (BC7).Additional requirements:
Android 7 or later. ‘arm-v7a’, ‘arm64-v8a’, ‘x86’ or ‘x86_64’ SoC
Windows 10 or later with x86_64 or arm64 CPU
Linux Flatpak support or Ubuntu 18.04 on x86_64 CPU
iOS version 13.0 or later
macOS Catalina or later, x86_64 CPU
Texture compression
Adaptive Scalable Texture Compression (ASTC)
Ericsson Texture Compression (ETC2)
Block Compression (BC7)
Basemark GPU is a professional evaluation tool to evaluate and compare graphics performance across mobile and desktop platforms. Uniquely, it supports all major graphics APIs and operating systems.
Consumers can check their device performance for free with Basemark GPU and the integrated Power Board online results comparison service.
For OEMs and processor vendors, Basemark offers a fully featured version, please see the licensing section below.
Basemark offers a complimentary license for independent media publications to be used in their product reviews.